Visible opponents are seen frequently while traversing Radiant Historia‘s locales, and touching them initiates combat of a somewhat tactical nature.What makes these fights unique is the ability of the player to change turn order, letting the enemy get its attacks in first so that up to ten actions by the protagonists can be taken sequentially without interruption. Amazon.com: Radiant Historia: Perfect Chronology - Nintendo 3DS: Sega of America Inc: Video Games. Reviewed in the United States on February 15, 2018.
Shop at<a href="This game was obtained via publisher and reviewed on the Nintendo DS. Approximately 15 hours of play was devoted to single-player modes (completed 0 times) and 0 hours of play in multiplayer modes.Parents: According to the, this game contains fantasy violence, language, and use of alcohol. Content-wise, there aren't many reasons to keep your kids from playing Radiant Historia. Yes, there are taverns and an occasional swear word turns up, but other than that, it's fairly innocent. The real reason to keep this away from kids under the age of 10 is because it's a very text-heavy game that requires a fair amount of reading. Trying to solve issues on two timelines can be challenging even for older gamers and young kids will almost assuredly become frustrated and give up early.Deaf & Hard of Hearing: Radiant Historia's tale is told entirely through text.
Therefore, hearing impaired gamers can fully partake in the title's experience content in the knowledge that they're not missing any of the game's narrative nuances. They will, however, be missing out on the game's excellent musical score. Mike Bracken is a 43-year-old writer and bohemian living in Florida with a mountain of movies, books, and video games.A film critic by trade, specializing in Euro-horror, cult exploitation, and Asian action cinema, Mike has written reviews for a diverse group of print and online publications.
He covers horror news, movies, books, and games at TheHorrorGeek.com and Horrorsquad.com and spent two seasons as The Horror Geek on Comedy Central's pop-culture game show, Beat the Geeks.Mike's childhood was spent playing videogames any time he got a chance. His parents had a Pong console and his grandmother had an Atari 2600, where Mike cultivated his skills by playing hour upon hour of games like Space Invaders, Berserk, and Asteroids. From those early experiences Mike learned one thing: he loved games.In 1999, Mike became a staff reviewer at Cinescape Magazine's website where he spent a year learning the craft of game criticism. After internal changes led to Mike leaving Cinescape in late 2000, he joined up with RPGFan in 2001 and spent several years writing reviews for them. Happy, but looking for an opportunity to expound on a wider variety of titles, Mike joined GameCritics.com and hopes to help Chi, Dale, and the rest of the GC staff bring a higher level of respect to the field of game criticism. quoteI’ve never liked using Auto battle, so I didn’t — interesting that it does that, though. I like to control my characters, it’s my control freak tendencies I guess.
It seems odd that the game would do it during auto but not during player controlled fights./quote Oh, I’m a control freak as well, but in those cases when I don’t want to waste a turn on an enemy I end up killing with the previous character, I quickly toggle Auto battle on. It can be freely toggled on and off at any time, so it doesn’t take the reigns away Read more ».
The story in Historia is pretty solid. I wasn’t blown away by it, but now that I’ve seen it all, it’s certainly better than a lot of the stuff we’ve endured over the past few years. It’s a well written game and for some odd reason it reminds me of Vagrant Story (which was a great example of a game where I liked the story but thought the gameplay was terrible.) At least with this game, the gameplay is worthy of the story. I think saving the world will always be a part of game narrative — you have to Read more ». I couldn’t say you’re a bad reviewer until I’ve checked all your reviews but I’m not that psychotic haha. And if this is one of few situations where you’ve done this, I’ll take your word for it. But after reading several reviews from many sites, most say that the story is very strong compared to most released JRPG’s this generation.
And the way you automatically put it in the ”Save the World with your Band of Heroes” category is no surprise to me. But as I reflect on all released games from both East and West, almost all the games Read more ».
Wasn’t that odd — it was just supposed to say you can see the bars when you’re issuing orders, but the not jumping to the next available enemy made fights feel longer than they needed to. I had fixed it earlier, but for some reason the update didn’t stick. It’s fixed now though. I’ve never liked using Auto battle, so I didn’t — interesting that it does that, though.
I like to control my characters, it’s my control freak tendencies I guess. It seems odd that the game would do it during auto but not during player controlled fights. It Read more ». Trollish profanity aside, it is a rather odd mistake to make. Don’t you think you should fix it if you are aware of it? Because this way the review is giving incorrect information, which can surely not be the meaning. Also, if you turn on Auto Battle the AI will never let your characters attack an enemy after you’ve done enough damage to kill it (unless it’s the very last one), so I’ve been using that to avoid the problem.
Also also, you mentioned having to skip cutscenes as a Low, but it really doesn’t happen all that often, and Read more ». I know exactly where you’re coming from, Dan — and under normal circumstances, I finish every game I review. I got behind on this one, though.
I think part of the thing here is the expectation of what the review score is taking into consideration. For me, personally, the characters and story in an RPG are less important than they used to be. I guess, after all these years of playing these games, I feel like many of the characters and stories are mostly archetypal and not particularly interesting.
That’s not to say that I don’t factor story and characters Read more ». Well, personally I feel that all games should be 100% completed for a review to have a real punch. I know through my gaming experiences with RPG’s in particular that playing half of them means that the climaxes are yet to be experienced.
Like if you play half of Mass Effect 2, you’ve barely recruited your team and you’ve got some big climactic experiences left to explore that could change the perspective in certain areas of the judging process. I felt that it dragged on a bit during the recruitment process so the story and progress feel got a bit Read more ». Hi Dan, I’ve been reviewing RPGs for over 11 years now, and playing them for longer than that. I’ve got a pretty good feel for how they work both gameplay-wise and in terms of narrative. In 15 hours, I progressed through more than half of the game and felt comfortable with recommending it. I’ve since played even more of it (I needed to get the review out for the game’s release) and my opinion of the game hasn’t changed at all. Honestly, though, playing any game for 15 hours is more than enough time to formulate an honest opinion of Read more ».