(+5 Weapon Damage, +5% life steal. Witherstrike Sword - 35 Attack Power This unholy blade devours the souls of those it slays, and ultimately.
. Tap the ground to move.
Tap a target that you want to attack, then move within combat range and you’ll automatically start attacking. The buttons at the bottom of your screen are special skills.
Use them when you get close to your target. Don’t forget about potions if you’re low on health!. Check out these two tips from the game:Tips & Tricks:.
If you learn a new skill, make sure you have the right weapon to use it! You usually can’t change skills in battle, so if you have the wrong skills equipped for your weapon, you’re stuck with them until you go back to safety. Consider getting the Bard’s first skill, Charm, no matter what class you are. It takes some of the attention off you by briefly turning an enemy to your side. Be careful about how you interact with NPCs in the game.
What you say to them can affect how they react and whether they’ll work with you or against you. Keep in mind that you can see what each answer you give would look like.
Then tap the same response again to confirm that’s your choice. Potions replenish after you leave an area (just like your health does), so don’t be afraid to use them in a pinch!. If you’re really having a hard time, you can change the difficulty level under Settings so you have unlimited potions!.
There is a penalty for dying — you lose some gold. So if you’re strapped for cash, be extra careful!.
WARNING: If you turn on Crazy Mode, you’ll be able to kill all NPCs, potentially killing your teachers and missing out on skill trees. The game only saves when you’re on the world map. So if something goes wrong in a dungeon, you can close the app before you die to keep it from saving.
Same thing if you take a skill you decide you don’t want. Don’t go to the world map until you’re sure about your changes. At the same time, make sure you go to the map if you complete a quest or mission, or the game won’t save it. If you complete a dungeon or learn a skill and you’re sure you want to keep it, don’t close the game until you go back to the world map, or it’ll be like it never happened. Battleheart Legacy lets you duplicate your save file so you don’t have to start from scratch every time you want to experiment with skills. Take advantage of it! You can also use this to try out different options in the story without risking anything.
Did you know that in the character stats screen, you can scroll down to see more stats? Don’t forget to do this in your items/skills menus, as well as at the shopkeeper/smithy.
I found Rogue to be one of the easier classes to start off with. They’re quite powerful in the beginning compared to some other classes.
So give that a try if you’re having trouble with other classes. Later on, you can add some Ranger skills that work nicely with them, and some Ninja skills as well.
If you’re willing to deal with their weak start, Wizards become very powerful later in the game, especially if you add some Witch and Necromancer skills to the mix. Magic users are great for crowd control in later levels because of their AoE (Area of Effect) skills.
But you may have to take the game a bit slow in the beginning, because their Lightning skill is pretty weak. Once you get their second skill, Staff Wielder, it should get a little bit easier. Early on in the game, the Gloomy Path in Gobwood is great for earning some XP, gold and the treasure chest at the end always has an item in it. You can also keep replaying it while trying to level up. There’s a huge quest for the Shards you can get at the castle. Make sure to pick it up from the castle’s steward.
He’ll point out the locations for the three shards on the map (this was bugged, but is fixed in the new update). If you learn every skill in the game and then start New Game+, you start back at level 1 with no stats, but you keep all your skills!. If you’re playing as an AoE class such as any of the magic users, I highly suggest getting a Blood-soaked Sash with 3% Life Leech (or the Life Leech skill) so all the crazy damage you’re doing to the large mobs will help replenish your health. It makes a huge difference. If you take the quest from the Capital to rob the caravan, the Ambush Point, Merchant Caravan will show up on your map. If you find the enemies too strong here, you can run back a bit and let the NPC take the damage.
Then you can assist with ranged attacks. When in the city capital, make sure to head north and pick up a quest from this student. She says she’ll meet you at the Ritual Site in St. When you meet her there, you need to lead her through while keeping her alive. If she dies, you have to force close the game or you’ll lose the quest. If you leave and save the game after she dies, she won’t be there when you go back.
Once you can easily beat the Frost Wyrm, continue playing that area over for easy XP and leveling. After that, the Ominous Pasture is a quick boss to kill, giving a decent amount of XP. If you complete the level 6 area called Ruins at the Ransacked Village, you’ll get access to level 7 Ominous Pasture, where you battle the boss called the Boar Rider! He throws bombs, charges at you, refuses to be affected by paralysis, and at one point summons some minions. But it’s a fun battle!.
When you get to level 8, check out the Mage Academy/Tower to pick up two quests, including one to find the the Necromancer’s Keep with the Forbidden Library. There’s a merchant selling useful trinkets, and it’s how you start your journey to meeting the Necromancer trainer.Click on the little numbers below to continue to the next page of the walkthrough.Note: Sometimes a promo code is provided for a game, but it does not affect the review in any way. At AppUnwrapper, we strive to provide reviews of the utmost quality.If you like what you see on AppUnwrapper.com, please consider supporting the site through.
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Can’t get the ambush site to spawn. I went through all proper steps, but nuttin. I need battlemage to finish out my lighting god build. Bard/Monk/Knight/Wizzard/Paladin/Ninja/Rogue/Battlemage Passive. Generalist: Reduces the stat requirements for equipping items or learning skills by 30%. Switch out after skill r learned.
I lean to Might from the paladin line. Concussion: Your critical strikes with blunt weapons have a 50% chance to knock enemies down for 2 seconds.
Grit: Increases weapon damage by 50 percent of your endurance, and reduces the duration of negative status effects by 50 percent. (Passive) Ninja. Impending Read more ». Loving this game. I’ve been playing the original Battleheart from like, a couple months ago. And I was shocked to see that there’s a 3D version of the game, which ultimately is also a sequel. What I’m happy about is the fact that the difficulty hasn’t changed from the original Battleheart.
I’m a bit underleveled, so I went on Casual Mode against the final boss. Went on to try the Colosseum on Casual, to see what am I fighting. Battleheart and Battleheart Legacy is practically the Dark Souls of mobile. Difficulty doesn’t change, even if you Read more ».
From StrategyWiki, the video game walkthrough and strategy guide wiki
Battleheart | Table of Contents | Walkthrough
Table of Contents
Daggers[edit]
- Can be worn by Rogue.
Tier | Name | Description | Power | Price | Upgrade price |
---|---|---|---|---|---|
1 | Iron Dagger | A cheap but effective piercing weapon used by Rogues. | 19 | 24 | 60 |
2 | Silver Dagger | A finely crafted silver blade, from a well- known smith. | 23 | 40 | 102 |
3 | Mugger's Shiv | Most likely the former property of some ne're-do-well. | 27 | 68 | 132 |
4 | Golden Dagger | This blade hums with subtle magical energy and light. | 31 | 88 | 172 |
5 | Mithril Kris | Blades such as these are said to be able to slay spirits... | 36 | 115 | 218 |
6 | Guro'ji Ritual Dagger | A relic from a lost civilization, it still holds untold power. | 41 | 145 | 278 |
7 | The Red Fang | A savage weapon made from the teeth and bones of wyverns. | 46 | 185 | N/A |
8 | Frozen Doomspike | As deadly and remorseless as winter itself. | 52 | 230 | N/A |
9 | Vardus, the Reaper | Each of this cursed blade's owners have been driven mad. | 58 | 300 | N/A |
Swords[edit]
- Can be worn by Knight or Paladin.
Tier | Name | Description | Power | Price | Upgrade price |
---|---|---|---|---|---|
1 | Iron Sword | A simple, unremarkable weapon used by Knights. | 15 | 20 | 54 |
2 | Rusty Carver | A crude but effective weapon. Hope you've had your shots! | 18 | 36 | 90 |
3 | Longsword | A versatile and well-made blade, widely used by Knights. | 21 | 60 | 120 |
4 | Silver Greatsword | Typically wielded in two hands... but not if you're a hero. | 24 | 80 | 162 |
5 | Savage Ripsaw | Serrated and razor sharp - carves monsters into bits! | 28 | 108 | 195 |
6 | Jade Edge | Swords such as these are often forged by by fey spirits. | 32 | 130 | 232 |
7 | Ancient Crystal Sword | The blade glistens with otherwordly light and power. | 36 | 155 | N/A |
8 | Holy Blade of M'ir | Relic of the goddess, M'ir, vigilant protector of all good souls. | 40 | 205 | N/A |
9 | Obsidian Soulcrusher | This once evil blade has been cleansed by holy rites. | 45 | 275 | N/A |
Gloves[edit]
- Can be worn by Monk.
Tier | Name | Description | Power | Price | Upgrade price |
---|---|---|---|---|---|
1 | Pugilist's Tape | Popular among bare-fisted fighters, such as the Monk. | 16 | 22 | 56 |
2 | Cestus | These gloves provide increased punching power. | 19 | 37 | 96 |
3 | Brass Knuckles | Are these legal? Probably not. | 22 | 64 | 128 |
4 | Spiked Gloves | Few can withstand a blow from these cruel implements. | 26 | 85 | 180 |
5 | Imbued Wristwraps | A simple cloth that has been enchanted with elemental magics. | 30 | 120 | 210 |
6 | Anointed Gauntlets | Righteous fury fills these gloves with purpose and power. | 34 | 140 | 248 |
7 | Fist of the North | A relic from an ancient order of monks that has since vanished. | 38 | 165 | N/A |
8 | Gloves of the Long Death | Crafted by assassins, these gloves hold murderous power. | 43 | 225 | N/A |
9 | Taizu's Hand of Justice | Channels the might and fury of an ancient imperial dynasty. | 48 | 290 | N/A |
Strings[edit]
- Can be worn by Bard.
Tier | Name | Description | Power | Price | Upgrade price |
---|---|---|---|---|---|
1 | Lute Strings | Everyday lute strings, typically made from intestine linings, ew! | 5 | 18 | 50 |
2 | Silver Strings | Not literally silver, but they shine with a distinct luster. | 8 | 33 | 78 |
3 | Masterwork Strings | These finely crafted strings provide superior clarity and tone. | 11 | 52 | 105 |
4 | Enchanted Strings | Imbued with subtle magic that enhances their sound. | 15 | 70 | 150 |
5 | Strings of Swooning | Grants an almost supernatural capacity to make the ladies swoon. | 19 | 100 | 177 |
6 | Dragon Sinew | Dragon's don't just make great wallets, but also lute strings? | 23 | 118 | 225 |
7 | Angel Hair | Their origin unknown, these strings create unimaginable clarity. | 28 | 150 | N/A |
8 | Echoes of Love Lost | These mysterious strings bear a curious aura of sadness about them. | 33 | 196 | N/A |
9 | The Spirit of Battle | These strings resonate with the very soul of all who hear them. | 39 | 260 | N/A |
Dual wield[edit]
- Can be worn by Barbarian.
Tier | Name | Description | Power | Price | Upgrade price |
---|---|---|---|---|---|
1 | Dual Hatchets | These were designed for chopping trees, not for battle. | 20 | 25 | 63 |
2 | Dual Scimitars | A popular choice amongst dual-wielding barbarians. | 24 | 42 | 111 |
3 | Cold Iron Slashers | These savage blades have a nasty serrated edge. | 28 | 74 | 142 |
4 | Ogre Maulers | Absurdly heavy stones on sticks - primitive but effective. | 32 | 95 | 188 |
5 | Twin Battleaxes | Perfectly balanced, these axes are built for combat. | 37 | 125 | 240 |
6 | Frost-Giant Crushers | Petrified by a supernatural chill, they strike with immense force. | 42 | 160 | 322 |
7 | Wyvern's Bite | It is said the wounds these blades leave are cursed to never heal. | 47 | 215 | N/A |
8 | Hammers of the Underkings | Fashioned by dwarves, they exhibit long lost crafstmanship. | 53 | 250 | N/A |
9 | Armageddon Blades | Adorned with skulls, these towering swords herald the end times. | 60 | 330 | N/A |
Rods[edit]
- Can be worn by Cleric.
Tier | Name | Description | Power | Price | Upgrade price |
---|---|---|---|---|---|
1 | Cleric's Rod | A holy staff bestowed to all apprentice Clerics. | 20 | 18 | 52 |
2 | Crystal Rod | Helps to channel divine power with greater ease. | 24 | 35 | 87 |
3 | Medicine Cane | Crafted from the wood of ancient, blessed groves. | 28 | 58 | 114 |
4 | Emerald Rod | Favored amongst scryers, these staves can peer into the future. | 32 | 76 | 153 |
5 | Blessed Sceptre | A symbol of the holy circle of M'ir and its high clerics. | 36 | 105 | 192 |
6 | Sceptre of the Just | Granted only to those who show great compassion and piety. | 41 | 128 | 225 |
7 | Rod of Singing Sapphires | The floating crystals that form this rod gently hum with power. | 46 | 150 | N/A |
8 | Beacon of the Heavens | This artifact is said to channel the very will of the Sun King. | 52 | 198 | N/A |
9 | Sanctuary | It's origin unknown, this artifact emits waves of peace and calm. | 58 | 270 | N/A |
Staves[edit]
- Can be worn by Witch and Wizard.
Tier | Name | Description | Power | Price | Upgrade price |
---|---|---|---|---|---|
1 | Oakwood Staff | This crude wooden implement gently hums with energy. | 23 | 26 | 75 |
2 | Vined Heartwood Staff | Often confused with a simple walking stick. | 27 | 50 | 108 |
3 | Pulsing Earthstone | These staves channel natural energies with ease. | 31 | 72 | 141 |
4 | Violet Sceptre | Chaotic energy swirls within the focus stone. | 35 | 94 | 195 |
5 | Winged Staff of the Void | This staff appears to house a malevolent spirit inside. | 40 | 130 | 243 |
6 | Elementalist's Sceptre | Exhibits exceptional capacity for channeling the elements. | 45 | 162 | 300 |
7 | Ill Omen | This staff bears a terrible, cursed aura. | 51 | 200 | N/A |
8 | Pillar of the Venom Lord | This staff is fashioned in the image of a serpent god. | 57 | 248 | N/A |
9 | Ivory Staff of the Archmage | These staves are only bestowed to the most powerful of mages. | 64 | 345 | N/A |
[Go to top]← Wizard | Weapons | Armor →
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